Gameplay from ACE Teams “Rock of Ages”, XBLA Trial A rock-solid combination of rock-rolling action, deep strategy, and captivating art and music from different ages of history, this is a game of crush or be crushed! Two castles stand opposed; one is yours, the other is your enemy’s. They’re a jerk and their castle sucks, so you’re going to try to smash it using an enormous boulder. Even as they build up their defenses, you’re ready to roll over them in order to raze that unsightly tower. But beware! There’s a giant boulder headed your way, too. Rock of Ages is an action-strategy video game, developed by ACE Team. Unlike Ace Team’s first and previous game, Zeno Clash, Rock of Ages is powered by Unreal Engine 3. The game combines tower defense strategy with a rolling ball mechanic similar to games such as Marble Madness and Super Monkey Ball. The aim of the game is to use a large stone boulder to attack the enemy’s castle at the bottom of the hill, whilst using various defensive structures to defend your own. The game has a story mode, which is loosely based on the myth of Sisyphus and features various stages and boss levels, and several multiplayer modes. “War” features two players attempting to break each other’s castle gates, whilst “Skee Boulder” requires players to race down a lane hitting targets before landing in skeeball-style board while attempting to land their boulder in the target with the largest score multiplier. Rock of Ages features a chronology which spans …
